[SUMMARY]

Inferno is a Diablo II mod (for version 1.10) that had a really difficult history: was started in 2019 but was stopped, restarted then stopped and restarted many times (in the beginning was a 1.13 mod).
Realizing was too similar to Eastern Sun (my first D2 mod and probably my favourite one) I've decided to use directly Eastern Sun as the base (so technically Inferno is almost an ES bastard child, but heavily modified) 
Taking influence and inspiration from other mods I've enjoyed (Talonrage Plugin, Chaos Empire, Diablo 1 Mod The Hell 2, Skiller mod by ZOMB_) i've decided to mix all the features I've liked most in a single mod 
plus adding a personal touch of course. Even if you find many similarities with Eastern Sun the mod has its differences:

ES FEATURES
- Chance to add bonuses to your items (in ES was with dstones, in Inferno uses perfect gems and bonuses are different)
- Stocker for runes and gems
- Recipes to reroll various items
- A few skills (
- Hirelings more or less the same except a few skill changes
- Many similar Horadric cube recipes
- A charm that enable passive bonuses


DIFFERENT FEATURES:
- Vanilla runes instead of new ones
- No decipherers, organs, crystals, new class specific base items etc..
- No stat forging (it outclassed every other forging in ES, who doesn't want +1 to all skills? :) )
- Different uniques/sets
- Different runewords
- Skills more vanilla like (except a few, some ES skills are now Hireling only exclusive)
- Different levels (mainly from Talonrage plugin)
- Different monsters
- No gemwords (at the moment....)


[INSTALLATION]

Create a folder named Mods in your main D2 folder and drop the folder Inferno inside the Mods folders, install D2SE if you don't have it already installed (it's included in the archive in that case). Launch D2SE and launch Inferno

[GLOBAL CHANGES]

- Inventory size increased to 10x9
- Horadric Cube size increased to 10x8
- Plugy included (for the shared stash, skill/stat point reallocation, etc.)
- Gamble filter (to limit the items on the gamble screen.)
- Added D2Tweaks plugin (you can move items from your inventory to your stash/cube and viceversa with crl+click)
- Charm zone
- Thanks to a small charm (you start the game with it) spending stat points in Energy boost your cold/fire/lightning/poison/magic/physical spell damage
- Amount of gold in inventory increased by 2x, amount of gold in stash increased by 8x
- Better gem stats
- New optional soundtrack
- Improved high runes drop chance 
- Improved gambling: 30% chance for Rares, 5% chance for Sets and 5% chance for Uniques. Greatly increased the chance for Exceptionals and Elites.
- No equipment loss on death


[ITEMS]

- New unique/sets/runewords from Talonrage plugin (not all, you have 2 uniques per itemtype and a few TR plugin sets were discarded)
- New item properties
- New magic suffixes/affixes (mainly from Talonrage plugin)
- Many old unique/set items improved
- You can now stock your runes and gems in a stocker to save space
- Gloves, Belts and Boots can be spawned with 1-2 sockets.
- Helms can be spawned with 1-4 sockets.
- Quivers, Rings and Amulets cannot be spawned with sockets but you can socket them with a recipe
- Magic/Rare/Unique arrows and bolts can be found
- Rare charms can be found
- Vendors in nightmare sells exceptional items, while in hell they sell elite items
- Class specific items can be sold by vendors in all 3 difficulties
- Tome stack increased from 20 to 50
- Removed all bonus to ligh radius from items
- Recipes to reroll various items (ex. 7 magic rings -> a rare ring).
- Recipes to make sockets on various items (normal/magic/rare/crafted/set/unique).
- Improved crafting
- You can pull out the socketed gems/runes/jewels without destroying them by cubing with an Hel Rune + Scroll of Town Portal
- Rune upgrade recipes now require only 2 runes. Added Rune downgrade recipes.
- You can dye your items

[MONSTERS]
- Increased all monsters' level, life, defense, damage, AR and experience.
- Monsters are reallocated and new monsters from Diablo 1/Hellfire are added, including Black Knights, Satyr Lords, Ratmen, D1 Succubus, Overlords, Storm Demons and more
- Monsters no longer cast Iron Maiden.
- Increased Magic Immune monsters in Hell.
- Fire Explosion monster's death explosion damage is generally reduced.
- Greatly reduced explosion damage from undead fetish
- Diablo Clone can be spawned in singleplayer (it appears random in Hell difficulty when "Diablo Walks on Earth" message appears on screen)
- Act Bosses aren't spawned with multiple shot, to avoid the heavy graphic lag.
- Act Bosses, Ancient Barbs and Lister aren't spawned with Fire Explosion
- All drops, especially the drop of high runes, are improved.
- The first kill drop of Act Bosses is much improved.
- Countess drops better runes

[SKILLS]

General:
- Improved and modified most skills, some replaced.
- Some skills trigger additional effects with hard points (like extra bonuses, more missiles, more summons etc..)
- Some utility skills like warcries, thunderstorm and teleport are castable in town.

Amazon:
- Inner Sight reduces target's defense and physical resistance by a percentage.
- Multiple Shot get synergy damage from Multiple Shot and Guided Arrow
- Fend attacks much faster
- Guided Arrow pierces like in Diablo 2 1.09
- Jab works with all weapons
- Dodge moved to level 12 and replaced with Petrify (an Inner Sight like skill that slows target's Run/Walk speed)
- Dodge also includes the function of Avoid and Evade.
- Evade replaced with Sway
- Charged Strike replaced with Shadow Strike (magic damage)
- Power Strike replaced with Fire Strike (fire damage)
- Poison Javelin replaced with Pyre Javelin (fire damage)
- Lightning Bolt replaced with Frost Javelin (cold damage)


Assassin:
- Cloak of Shadows no longer darkens the screen.
- Removed the chance of conversion of Mind Blast.
- Traps are correctly boosted by -X% to enemy resist and +X% to XXX skill damage.


Druid:
- The caps of summoned minions can be increased by the synergies.
- Elemental skills, especially Arctic Blast and Molten Boulder are much improved.
- Arctic Blast also deals physical damage.
- Tornado moved to level 18 replacing Twister
- Hurricane moved to level 24 replacing Tornado
- Sandstorm (a Nova like wind skill) replaces Hurricane at level 30
- Carrion Vine replaced with: Volcanic Creeper
- Solar Vine replaced with Arctic Creeper:
- Volcano, Molten Boulder, Fire Storm and Arctic Blast are castable in wereform.
- Warcries, Assassin Auras, armor spells, Teleport, Inner Sight, Slow Missiles, Summons and other utility spells of other classes are castable in wereform.
- Werewolf and Elemental Form give bonuses to one another.


Necromancer:
- Weaken, Iron Maiden and Decrepify reduce enemy physical resistance by 60%.
- Amplify Damage reduces enemy physical resistance by 90%.
- Lower Resist also reduces enemy's Poison and Magic resistance
- Added physical damage to Poison Explosion and Poison Nova.
- One of each golem type can be summoned at once.
- Raise Skeletal Mage has improved spells
- Poison Dagger can be used with any melee weapon)
- Bone Spear deals cold damage and gains an extra missile with 20 hard points


Paladin:
- Vigor also increases the maximum life of the party.
- Prayer gives life regeneration synergy to Cleansing, just like to Meditation.
- Thorns also grants Open Wounds and Prevent Monster Heal to the party.
- Conversion: replaced with Summon Lachdanan
- Smite also deals Magic Damage.
- Holy Bolt/Sanctuary/Fist of the Heavens deals damage to all enemies (not only undeads)
- Blessed Hammer cast a small nova around the character when casted
- Blessed Aim: adds deadly strike
- Prot. From Fire now adds fire absorb, max fire res, damage reduced %
- Prot. From Cold now adds cold absorb, max cold res, damage reduced %, cannot be frozen
- Prot. From Ltng now adds ltng absorb, max ltng res, damage reduced %

Sorceress:
- Glacial Spike: moved to level 6 replacing Ice Blast
- Ice Blast: replaced with Snow Spirit (an homing cold base attack, similar to Bone Spirit) and moved to level  18
- Cold Mastery increases the cold damage instead of reducing enemy's resistance.
- Blaze: moved to level 6 replacing Inferno
- Fire Wall: moved to level 12 replacing Blaze
- Inferno: replaced with Fire Nova (and moved to level 18)
- Shive Armor: replaced with Summon Ice Golem (cold equivalent of Necromancer's Fire golem)
- Chilling Armor: replaced with Twister (formerly a Druid skill)


[LEVELS CHANGES]

- Levels are darker, with an eerie appearance more or less like Diablo 1
- Monster density is greatly increased compared to vanilla D2 LoD

- ACT1: Now it uses Autumnal theme by Ogodei
- ACT1: Bishibob's Camp - Added  Random Shrine & Golden Chest.
- ACT1: Graveyard Plugin (by Joel) - Greatly expanded graveyard and added monsters.
- ACT1: Black Tower Entrance Level 1 - Expanded area and added champions and a golden chest.
- ACT1: Countess Level - Revamped both areas by adding new rooms , Monsters , Armor Racks , & Weapon Racks.
- ACT1: Inner Cloister - Added champions , Chests , Longer Pathing Rout , and alot of Dead Rogues.
- ACT1: Catacombs Level 4 Plugin (Hades , slightly altered) - Expanded area and more monsters.
- ACT1: Cow level - Added Plugin by Volf. So expect a much bigger level.......and hardest!

- ACT2: Town - Moved Town Portal almost next to Waypoint.
- ACT2: Radament's Lair - Has 2 Unravelers with him and 2 extra Golden Chests.
- ACT2: Desert Ruins - Added varies items/shrines and monsters (mostly appear in Canyon of the Magi).
- ACT2: Maggot Lair - Added a Superunique at entrance and rearranged the Queen Lair. Added Sir Xavius Wider Lair Plugin (
- ACT2: Claw Viper Temple Entrance - Protected by a SuperUnique Monster.
- ACT2: AltAr of the Sun - Added a Room and moved entrance to it.
- ACT2: Haram Level 1 - Increased Size and added SuperUnique and Unique Monsters. Lots of Chests and dead bodies.
- ACT2: Arcane Sanctuary - Added 4 new champions , 4 Golden Chests , minor area additions.
- ACT2: Tal Rasha Chamber - Added Chests and a SuperUnique. Some added rooms.
- ACT2: Duriel's Lair - Changed entrance and exits , added 3 Golden Chests.

- ACT3: Docktown - Smaller and NPCs closer to each other.
- ACT3: Spider Forest - Added extra chests and other items / monsters to dead-end areas (like camps , exc)
- ACT3: Spider Caverns - Added an extra Golden Chest and Several Champions in both Spider Caverns.
- ACT3: Flayer Forests - Added chests and other items/monsters to dead-end areas (like camps , exc)
- ACT3: Flayer Dungeons - Added items , shrines , monsters , chests to all flayer dungeons spicing them up.
- ACT3: Kurast - Beefed up entrances/exits to the varies Kurast areas by adding more monsters and items.
- ACT3: Temples - Edited all 13 diffrent types of temples , either adding chests , monsters , items , or expanded maps.
- ACT3: Sewers - Added Superunique and 3 Golden Chests to level 1 , SuperUnique and 2 Golden Chests to level 2.
- ACT3: Durance of Hate Level 3 - redone the level , added extra rooms , new entrance , and more items.

- ACT 4: Mesa - Added a SuperUnique and Golden Chest to both Entrances and exits.
- ACT 4: River of Flame - Added 4 SuperUniques and misc other Items.
- ACT 4: Chaos Sanctuary - Redone Diablo's sanctuary by adding golden chests , 5 SuperUniques , and varies other items.

- ACT 5: Harrogath Town Act 5 - Moved Cain next to stash and Town Portal entrance next to wp.
- ACT 5: Bloody Foothills - Added 4 SuperUniques , alot of Monsters , and a huge fight at Harrogoth Entrance.
- ACT 5: Ruined Houses - Added Varies Items , chests , and Monsters to ruined areas.
- ACT 5: Frozen River - Added 3 SuperUniques Total.
- ACT 5: Nihlathak Temple - Added extra Chests in Temple Entrance , and added 3 golden chests to Nihithak's level.
- ACT 5: Glacial Trail - 3 golden chests and extra prowling dead at treasure area.
- ACT 5: Frozen Pools (Drifter Cavern , Icy Cellar) - Added extra chests and items , and added champion monsters.
- ACT 5: Arreat Summet - expanded area with 2 Golden Chests and a SuperUnique.
- ACT 5: Worldstone Waypoint - Added a SuperUnique (Bilefroth The Pit Master, unique overlord from Diablo 1) a little ways from the waypoint.
- ACT 5: Throneroom - Added SuperUnique (Sir Gorash, unique black knight from Diablo 1) and a New room with Golden Chest.
- ACT 5: Worldstone Chamber - Plugin by Hades. Bigger area with monsters and champions before the final battle with Baal

[QUEST REWARDS]

- More skills from quests Den of Evil (2), Radament (2) and Izual (3)
- Hellforge quest drops better runes.
- Qual-Kehk gives you a flag: since I'm still undecided for reward, cube the flag and will gives you runes Tal + Ral + Ort like in vanilla D2 at the moment
- Anya gives a stone that can make a Unique Item ethereal for rescuing her.


[HIRELINGS]

- Hirelings are fully equippable, have better stats and uses new skills
- Difficulty doesn't matter and hirelings of the same act always have the same stats.
- Hirelings level much faster.


- Rogue (Fire): Inner Sight, Blessed Aim, Magic Arrow, Fire Arrow (early levels), Immolation Arrow (later levels), Exploding Arrow
- Rogue (Cold): Inner Sight, Blessed Aim, Magic Arrow, Cold Arrow (early levels), Ice Arrow (later levels), Freezing Arrow, 


- Desert Mercenary (Normal, Offensive): Jab, Lighting Strike, Vengeance, Might aura
- Desert Mercenary (Normal, Defensive): Jab, Lighting Strike, Vengeance, Prayer aura
- Desert Mercenary (Normal, Combat): Jab, Lighting Strike, Vengeance, Defiance aura
- Desert Mercenary (Nightmare, Offensive): Jab, Lighting Strike, Vengeance, Holy Freeze aura
- Desert Mercenary (Nightmare, Defensive): Jab, Lighting Strike, Vengeance, Meditation aura
- Desert Mercenary (Nightmare, Combat): Jab, Lighting Strike, Vengeance, Concentration aura
- Desert Mercenary (Hell, Offensive): Jab, Lighting Strike, Vengeance, Fanaticism aura
- Desert Mercenary (Hell, Defensive): Jab, Lighting Strike, Vengeance, Salvation aura
- Desert Mercenary (Hell, Combat): Jab, Lighting Strike, Vengeance, Conviction aura

- Iron Wolf (Fire): Protection from Fire aura, Shockwave, Fire Ball, Fissure, Fire Nova, Creeping Doom,
- Iron Wolf (Cold): Protection from Cold aura, Tornado, Glacial Spike, Frost Nova, Frozen Orb
- Iron Wolf (Lightning): Protection from Lightning aura, Static Field, Lightning (becomes Chain Lightning at higher levels), Nova, Bone Spirit, Time Stop

- Barbarian Warrior (Offensive): Bash, Berserk, Ancient's Call, Warcry, Battle Command
- Barbarian Warrior (Defensive): Stun, Concentrate, Battle Orders, Shout, Battle Command


[HIRELING's SKILLS DESCRIPTION]

Ancient's Call: A resist lowering warcries that lowers resistance to all elements (including magic). Overrides curses
Battle Command: Hireling version adds more skills than barbarian class versions
Hell's Gate: A magic based nova
Time Stop: Stops the enemies in the screen for a moment. Despite being a Lightning skill, Time Stop can't stop cold immune monsters. This is because it uses "Freeze" effect to stop the enemies due to the restriction of D2.

